Creative Analysis and Design Workshop: Using Object Based Learning for Problem Solving

Year one Computer Science students at the School of Science and Technology at Pan-Atlantic University recently participated in a Creative Analysis and Design Workshop using Object Based Learning (OBL) methodology. The workshop was part of the Introduction to Problem Solving in Programming course.
The workshop which was held at the Yemisi Shyllon Museum (YSMA) was designed to help students develop critical thinking skills in computer programming by analyzing and providing technological solutions to problems identified in some artworks at the YSMA.
During the workshop, students had the opportunity to explore various artworks at the museum and identify problems that could be solved using computer programming. They then worked in teams to analyze the problems and develop technological solutions using programming languages such as Python and Java.

The workshop was a remarkable success, with students expressing their appreciation for the opportunity to apply their programming skills in a real-world setting. They also noted that the workshop helped them to develop critical thinking and problem-solving skills that will be invaluable in their future careers.

Overall, the Creative Analysis and Design Workshop using Object Based Learning methodology was a great example of how computer science can be applied to other fields, such as art. It also demonstrated the importance of problem-solving skills in computer programming and the value of hands-on learning.

 

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